Vive La Europe - greetings from a Nomad

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Innuvindyl
Posts: 257
Joined: Tue Nov 04, 2003 12:54 pm

Re: *practices changing the subject title*

Post by Innuvindyl »

<!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>and if you count on running into someone by chance, you will likely spend the entire time looking for them<hr></blockquote><!--EZCODE QUOTE END--><br>
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lol, I've done that countless of times... <br>
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On the topic of characters following classes:<br>
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Well, you could take a look around the characters on the Vast, and you'll realise that one group tends to play their class very typical (ie very close to the class description) and another group playing more freely on the classes. I think both is very welcome, as long as a good background and good RP follows... <br>
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On a sidenote though, I also believe that the Vast shows exactly how different you can play, for instance, clerics while still holding very strongly to the description of the class.<br>
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On yet another sidenote, though, I think, as it is stated in the server rules, that Barbarians are slightly different, because they are not a 'class' but 'a way of life'...

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thryllkill
Sparkie
Posts: 241
Joined: Wed Oct 08, 2003 5:09 pm
Location: Somewhere in the between

Re: *practices changing the subject title*

Post by thryllkill »

I tend not to think of rouges as the typical fantasy thief types, but more of a general class of people who benefit from stealth in an urban setting (rangers being their wilderness counter parts). A sailor who is not quite as beefy as his ship mates would definitly fit that bill. Rogues are one of the most open classes I think as you can focus on one or two things and develope a truely specialized character. Pick pocketing would prolly not be a good focus for a sailor, but tumbling would easily be a skill to excel at.

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"So you were born, and that was a good day
Someday you'll die, and that is a shame
But somewhere in the between was a life of which we all dream
And nothing and no one will ever take that away"
--Streetlight Manifesto
Cafall
Captain Snuggles
Posts: 443
Joined: Wed Sep 24, 2003 7:17 pm
Location: US

Re: Thoughts

Post by Cafall »

Apparently the DMs don't care whether one arranges meetings between characters. Oh well... to each his own, and much of the time I prefer to either just wander around and see what I'm faced with along the way, or seek out someone in-character, with all the restrictions my character would have.<br>
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A note on talking familiars: I find them incredibly annoying. Why? Well, familiars rarely have any sort of developed personality, and if they can talk, they need every bit of planning a character does for the expression of that personality. Both of my characters have "familiars" of some sort, and while I'd like to develop them to anincredible extent and make them almost PCs in their own right, I find myself tied up enough in the PCs I already play. A demeanor, opinion, instincts... the sorts of things that show up clearly in an animal's behavior are as far as I go.<br>
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Oh, right. The point. Well, I tend to follow the PnP rules, which is that of all the familiars, only ravens can talk; and from what I have researched of them, I'd say that they wouldn't speak very well at all, a few words at most.<br>
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On following classes, I wouldn't say that all of the time, it's very important to "follow the rules" when playing your class, though I would suggest people research the rules just to know what they are. Actually, I feel that classes are a bit of a restriction on roleplaying your character's abilities, and things like the Ranger, Rogue, Sorceror, Fighter, Barbarian, Bard, and even Wizard can be many different things. It's classes like the Monk, Cleric, Druid... they are very much a profession and there are some rules people simply need to follow. If anyone does have questions about those rules, there are plenty of different viewpoints on them, and players are always willing to discuss them.

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-- Cafall (Corvus Gwynstredd'ae and Khiasa Restil)</p><i></i>
Cafall
plays Corvus Gwynstredd'ae, seasoned Elf Hobo
ShyVast
Posts: 94
Joined: Wed Oct 29, 2003 4:46 pm

Re: Thoughts

Post by ShyVast »

On the note about familiars, I would like to say that Pera's Pixie, and Averas' pseudo dragon are well played, and have distinct personalities and backgrounds. I think they set a good example. <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END-->

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Averas
Posts: 28
Joined: Thu Nov 06, 2003 12:39 am

Re: Thoughts

Post by Averas »

i am one of those people who likes to play the talking familiar =^^= and as per the DnD PnP rules most of the familiars in NWN can speak common, and many other languages on top of that, developing a personality for your character, your familiar and the interaction and history between them is a challenge sometimes but it can also be very fun and enriching to your RP.<br>
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if you have a companion you should RP them being your companion, if you only call on your companion to fight then it is really more of a servant, depending on your character's demeanor and his own feeling so n how to treat their familiar/animal companion either one of these can be an RP view point.

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Cafall
Captain Snuggles
Posts: 443
Joined: Wed Sep 24, 2003 7:17 pm
Location: US

Re: Thoughts

Post by Cafall »

Bah, I keep forgetting that the familiars in NWN are non-standard! Scratch that, then; it's only the panther and bat that can't speak, I guess.

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-- Cafall (Corvus Gwynstredd'ae and Khiasa Restil)</p><i></i>
Cafall
plays Corvus Gwynstredd'ae, seasoned Elf Hobo
Dracharla
Posts: 550
Joined: Fri Mar 19, 2004 8:24 am
Location: El Costo Easto

even if they can't talk you should still flesh them out

Post by Dracharla »

I just wanted to point out that even if your animal buddy physically can't talk (as is the case of druids and rangers (as it should be, imagine if satultrix's spider could talk *shiver*) that doesn't mean they shouldn't be flesh out to some degree. They are obviously a big part of your characters life or else you wouldn't be able to call on them to fight you. A trend i've noticed and one I partook in on several of my chars is adding a little blurb about your animal companion/familiar in your bio (since you can't edit yours) it adds something more to the roleplay. and actually play out their insticnts. are they friendly? are they mean. nervous brave? smart stupid. work within the limits of reality for your companion but have some fun and give them a bit of personality it gives you a whole lot more to work with when it comes to role play and its alot more fun for you and for those interacting with you/your companion.<br>
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a good example is ananiki. who probably wouldn't want anything to do with any male characters but might want to play with your pet wolf or other such creature, if they have no personality how will that be an interesting interaction?<br>
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just a thought or two !

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~Dracharla, bushwhacked wild elf (Current PC's: Isendyl, Galan Summers)

Great Minds Speak of Ideas~Average Minds Speak of Events~Small Minds Speak of People
~ Eleanor Roosevelt.
Innuvindyl
Posts: 257
Joined: Tue Nov 04, 2003 12:54 pm

Re: even if they can't talk you should still flesh them out

Post by Innuvindyl »

Aye, I've done that several times, ignoring the person (typically druid/ranger) but had a good time with their pet... <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END-->

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