Posted: Tue Sep 12, 2006 2:43 pm
This is where I had issue. The use of the check limited -MY- RP with said character since I failed the check and was unable to continue with my line of questioning or actions since I noticed nothing different about her even though she was trying to make a situation interesting. This also shot down any RP Lianna had with any of us concerning her injury since no one else checked as far as I know, Thus lianas intended RP path with her injury was left on the table as well. I would have loved to play along with her situation without the DC check.
DC check was meant to further add to the situation which was already known. It's meant as additional knowledge to add to the elements which were apparent in the environment. I chose to cut the interaction short because Lianna wouldn't admit anything is wrong which may call for the sense motive check assuming the player felt inclined to do so. *shrugs*
Default Dice checks do not get boardcasted to other players... but this is easy to change via the craft menu.
Ya I noticed the options. I'll have to play around with that a bit later I guess. Thanks!
This reminds me alittle of the discission on Presuade, Intimmidate, and Bluff between Players on what should a Skill check against NPCs only. Where some sorcorer will walk up to someone and just Skill Check Persuade against another pc and its like 18+6= 24 O.o.
Goes against my beliefs. As I mentioned, the DC checks I tend to introduce are fairly passive -in addition tend to be a localalised effect to the character.
I apologies if my own lack of interest of your dice roll caused any misunderstandings. But still, a 15 DC spot check is pretty tough for almost all of the classes
It was meant to be a difficult spot check because it was to notice a difference in the limp and not the limp itself which was emoted a few times without any spot check required. >.>
I guess a certain concern for one's mortality tends to put a negative bend on checks. I started the whole check thing since the group crossed the river and continued those checks for leagues all the way to Elders' where Lianna finally had the oportunity to rest and make a heal check (made a 23 as I recall) Anyway, I only introduced one DC check to the party just north of Elders'. Again, I'm not going to twist anyone's arm over it but I don't want to put efforts to waste either with a low batting average on it >.>:
I think that is the key and ties into Atra's point keep the options open so that even if folks fail the roll, there is still the opportunity for rp to progress.
I guess my wavelength works a different way (here are my thoughts): Even if a person does fail a DC check, they can always either ask (which I think would be the case more often than not if I had not introduced the DC) or do the mentioned tell. On the negative aspect, a player may decide that the player reading the book does not want to interact and so buries themselves in the book.
Still, as was proven by the discussion so far, introducing a DC can also be interpreted as limiting RP which I guess isn't always the case in my eyes.
The DC to see tattoos is a bit much. If a player failed that spot check they would have to re-roll that spot everytime they looked at you character until they got it, and the pay off would be, they know you have tattoos.
The DC check assumes the half orc is clothed. Did I say it was a tattoo? Can't remember. I'd swear it was a brand -__-: Or were you talking about just in general?
It makes me think of one of the smart things Bioware did. They made lock pick attampts instantly result in the highest possible roll for the character, since if they didn't get a high enough roll they would just keep lock picking until they either got it, or got their highest roll and failed.
Well here the thing about the "auto 20" -failing the check results in consumed time. Part of the drawback is that time is continuous and accelerated. What if there was a time issue at stake -guards will come around every half hour for instance? Naturally this introduces some complication in mechanics since a guard would at least get bonuses to see someone picking the lock in front of a door while in NWN, the rogue may be completely safe. Also there is no chance to break a set of picks but then that would potentially be a show stopper if there was a time limit and you bust your only set of picks... *shrugs* Double edged sword but it works alright in NWN
I think the instant 20 is just simulating a "taking 20" from PnP, if you're in a fight you don't get it. I believe the same is for traps.
I think so actually. I used healing kits in and out of combat on other servers and there is no "auto 20" in combat mode.
But as others have said, do what you feel is comfortable, but just leave room for others to do the same.
I think I'm just going to stop using it -I'm comfortable either way. Thanks for the replies all ^^
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DC check was meant to further add to the situation which was already known. It's meant as additional knowledge to add to the elements which were apparent in the environment. I chose to cut the interaction short because Lianna wouldn't admit anything is wrong which may call for the sense motive check assuming the player felt inclined to do so. *shrugs*
Default Dice checks do not get boardcasted to other players... but this is easy to change via the craft menu.
Ya I noticed the options. I'll have to play around with that a bit later I guess. Thanks!
This reminds me alittle of the discission on Presuade, Intimmidate, and Bluff between Players on what should a Skill check against NPCs only. Where some sorcorer will walk up to someone and just Skill Check Persuade against another pc and its like 18+6= 24 O.o.
Goes against my beliefs. As I mentioned, the DC checks I tend to introduce are fairly passive -in addition tend to be a localalised effect to the character.
I apologies if my own lack of interest of your dice roll caused any misunderstandings. But still, a 15 DC spot check is pretty tough for almost all of the classes
It was meant to be a difficult spot check because it was to notice a difference in the limp and not the limp itself which was emoted a few times without any spot check required. >.>
I guess a certain concern for one's mortality tends to put a negative bend on checks. I started the whole check thing since the group crossed the river and continued those checks for leagues all the way to Elders' where Lianna finally had the oportunity to rest and make a heal check (made a 23 as I recall) Anyway, I only introduced one DC check to the party just north of Elders'. Again, I'm not going to twist anyone's arm over it but I don't want to put efforts to waste either with a low batting average on it >.>:
I think that is the key and ties into Atra's point keep the options open so that even if folks fail the roll, there is still the opportunity for rp to progress.
I guess my wavelength works a different way (here are my thoughts): Even if a person does fail a DC check, they can always either ask (which I think would be the case more often than not if I had not introduced the DC) or do the mentioned tell. On the negative aspect, a player may decide that the player reading the book does not want to interact and so buries themselves in the book.
Still, as was proven by the discussion so far, introducing a DC can also be interpreted as limiting RP which I guess isn't always the case in my eyes.
The DC to see tattoos is a bit much. If a player failed that spot check they would have to re-roll that spot everytime they looked at you character until they got it, and the pay off would be, they know you have tattoos.
The DC check assumes the half orc is clothed. Did I say it was a tattoo? Can't remember. I'd swear it was a brand -__-: Or were you talking about just in general?
It makes me think of one of the smart things Bioware did. They made lock pick attampts instantly result in the highest possible roll for the character, since if they didn't get a high enough roll they would just keep lock picking until they either got it, or got their highest roll and failed.
Well here the thing about the "auto 20" -failing the check results in consumed time. Part of the drawback is that time is continuous and accelerated. What if there was a time issue at stake -guards will come around every half hour for instance? Naturally this introduces some complication in mechanics since a guard would at least get bonuses to see someone picking the lock in front of a door while in NWN, the rogue may be completely safe. Also there is no chance to break a set of picks but then that would potentially be a show stopper if there was a time limit and you bust your only set of picks... *shrugs* Double edged sword but it works alright in NWN
I think the instant 20 is just simulating a "taking 20" from PnP, if you're in a fight you don't get it. I believe the same is for traps.
I think so actually. I used healing kits in and out of combat on other servers and there is no "auto 20" in combat mode.
But as others have said, do what you feel is comfortable, but just leave room for others to do the same.
I think I'm just going to stop using it -I'm comfortable either way. Thanks for the replies all ^^
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